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Mistfall Hunter Affixes

All 44 affixes in the database, with their effects, level steps and item coverage.

44 items
IconName & TypeRarityUsageDescription & Lore
W
OffensiveEquipmentWhen Health is below X%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below X%, increase Attack. (Levels: 4, 7; 86 items)
W
OffensiveEquipmentIncrease Magic Damage. (Levels: 5)
W
UtilityEquipmentIncrease the amount of Gyldenblod from PvE in dungeons. (Levels: 5; 53 items)
V
UtilityEquipmentIncreases Maximum Energy. Upon reaching a certain level, when entering a state of Energy Overdraft, you become immune to that specific instance of Energy Overdraft. Cooldown: Xs. (Levels: 3, 5; 96 items)
V
OffensiveEquipmentIncreases Attack. Upon reaching a certain level, also increases Defense Penetration. (Levels: 4, 7; 86 items)
U
DefensiveEquipmentEach time you take damage from a different enemy, you gain Physical Resistance and Magic Resistance for Xs. Entering combat refreshes this duration. Stacks up to 2 times. Upon reaching a certain level, the maximum stacks increase to 4. (Levels: 4, 7; 14 items)
T
DefensiveEquipmentIncreases Maximum Health. Upon reaching a certain level, increases Healing. (Levels: 4, 7; 89 items)
S
UtilityEquipmentIncreases Movement Speed while Crouching, Silent-Walking, Aiming and Chanting. (Levels: 5; 18 items)
S
OffensiveEquipmentIncreases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks. (Levels: 4, 7; 20 items)
S
DefensiveEquipmentWhen Health is below X%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below X%, restore Health. Cooldown: Xs. (Levels: 4, 7; 86 items)
S
DefensiveEquipmentIncreases Springhorn Healing. Upon reaching a certain level, increase Springhorn Charge. This effect must be activated outside of combat. (Levels: 4, 7)
S
DefensiveEquipmentIncreases shield strength. Upon reaching a certain level, the shields you apply grant Magic Resistance to shielded units while active. (Levels: 4, 7; 26 items)
S
OffensiveEquipmentOn a Critical Hit, recover Energy. Cooldown: Xs. Upon reaching a certain level, on a Critical Hit, reduce the cooldown of all skills. Cooldown: Xs. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters. (Levels: 3, 5; 87 items)
Sky Piercer
OffensiveEquipmentCasting skills in the-air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost. (Levels: 4, 7; 53 items)
S
UtilityEquipmentKilling an enemy recovers Health. Upon reaching a certain level, it also increases Attack for Xs. (Levels: 2, 3)
S
OffensiveEquipmentHitting an enemy increases Movement Speed for Xs. Upon reaching a certain level, the Speed Boost can stack. (Levels: 3, 5; 111 items)
S
UtilityEquipmentIncreases Skill Cooldown Speed. Upon reaching a certain level, knocking down a Gyldhunter reduces skill cooldowns currently in progress. (Levels: 4, 7; 37 items)
R
DefensiveEquipmentReduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction. (Levels: 3, 5; 16 items)
R
UtilityEquipmentReduces Skill Energy Cost. (Levels: 3)
R
UtilityEquipmentReduces Block Energy Cost. (Levels: 3)
R
OffensiveEquipmentIf the distance between you and the target is greater than X meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range. Effective Range: Different ranged attacks have different Effective Ranges. Beyond the Effective Range, both DMG and Impact will diminish. (Levels: 4, 7; 81 items)
P
OffensiveEquipmentIncrease Physical Damage. (Levels: 5)
P
DefensiveEquipmentIncreases Physical Resistance. (Levels: 5)
M
DefensiveEquipmentIncreases Magic Resistance. (Levels: 5)
L
OffensiveEquipmentHitting an enemy with more than X% Health temporarily increases Physical Damage and Magic Damage. Upon reaching a certain level, hitting an enemy with more than X% Health temporarily increases Attack. (Levels: 3, 5)
I
DefensiveEquipmentIncrease Critical Damage Resistance. Upon reaching the required level, reduce the impact of Critical Hits received. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters. (Levels: 3, 5; 76 items)
I
UtilityEquipmentIncreases Energy Recovery Speed. (Levels: 3)
H
OffensiveEquipmentIncreases Critical Damage. (Levels: 3)
F
UtilityEquipmentIncreases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging. (Levels: 4, 7; 43 items)
F
OffensiveEquipmentAfter hitting an enemy, increase Physical Damage and Magic Damage for Xs, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase Defense Penetration. (Levels: 4, 7; 109 items)
F
OffensiveEquipmentWhen Health is above X%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above X%, reduce Skill Energy Cost. (Levels: 4, 7; 112 items)
E
DefensiveEquipmentIncrease Fall Damage Resistance. Upon reaching the required level, falling no longer causes stagger. (Levels: 3, 5; 28 items)
E
UtilityEquipmentReduces Dodge Energy Cost. (Levels: 5; 97 items)
E
UtilityEquipmentIncreases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: Xs. (Levels: 4, 7; 57 items)
D
DefensiveEquipmentIf the distance between you and the attacker is greater than X meters when hit, temporarily increases your Physical Resistance and Magic Resistance. Upon reaching a certain level, you also resist minor impacts from distances greater than X meters; once triggered, this effect has a cooldown of Xs. (Levels: 4, 7; 17 items)
D
UtilityEquipmentIncreases Interaction Speed. Interactions cannot be interrupted by minor Impacts; once triggered, this effect has a cooldown of Xs. (Levels: 3, 5; 33 items)
D
OffensiveEquipmentIncreases Defense Penetration. (Levels: 4)
C
UtilityEquipmentIncrease the duration of Debuffs inflicted by you. (Levels: 5; 65 items)
C
UtilityEquipmentIncreases the duration of Constructs. Upon reaching a certain level, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time. Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc. (Levels: 4, 7; 20 items)
B
OffensiveEquipmentIncreases the damage of Withered Knight's Wither Execution. (Levels: 5; 8 items)
B
DefensiveEquipmentIncrease Block Damage Reduction Rate. Upon reaching the required level, reduce Block Energy Cost. (Levels: 3, 5; 33 items)
B
DefensiveEquipmentWhile alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies. (Levels: 4, 7; 40 items)
B
UtilityEquipmentIncrease the duration of Buffs granted by you. (Levels: 5; 44 items)
A
DefensiveEquipmentIncrease Defense. Upon reaching a certain level, increase Physical Resistance. (Levels: 4, 7; 80 items)
Mistfall Hunter affixes database screenshot
Affixes shape how gear rolls — from Stoic to CurseOfficial item icon
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