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Mistfall Hunter Path of Glory Guide: Tiers, Points & Rewards

Last updated: August 6, 2026 — verified against launch-week ranked coverage, the official Steam announcements, and the 500K-player milestone news.

Quick answer: Path of Glory is Mistfall Hunter’s ranked PvPvE mode, unlocked at character level 6 and live since the July 30, 2026 launch. You enable it from the Season screen in Windrest before matchmaking — ranked matches share the same matchmaking pool, so enabling it never changes who you face. There are seven tiers (Duskborn → Mistwalker → Dawnseeker → Fateweaver → Oracle → Exalted → Zenith). You earn Rank Points through successful extraction, monster kills, tasks, and asset acquisition, and you only lose points by failing to extract. The climb wall is Fateweaver I: above it, Normal difficulty stops paying points and you must play Chaos or Cataclysm. See Season 1 Soul Hunt for the season it ships with and How to Extract for the skill that decides your rank.

Path of Glory is the ranked mode of Mistfall Hunter, introduced with the official launch on July 30, 2026 (01:00 UTC — 6:00 PM PT on July 29) per the official launch announcement. It replaces the beta-era leaderboards — Hunt Ranking, Gylden Hunt, and Demon Hunt — with a single seven-tier ranked system that runs inside the normal PvPvE matches. Because it is opt-in, enabling it never changes who you are matched against; it only changes what each match is worth to you (per Developer Update #7, published July 24, 2026).

Mistfall Hunter Path of Glory screenshot
Path of Glory ranks hunters through seven seasonal tiersOfficial screenshot

At a glance

QuestionQuick answer
When does it unlock?Character level 6
How do I enable it?Opt in before each match from the Season screen in Windrest
Does it change matchmaking?No — ranked players share the same matchmaking pool
What earns Rank Points?Successful extraction, monster kills, tasks, asset acquisition
What loses Rank Points?Only a failed extraction
Where is the climb wall?Fateweaver I — Normal difficulty stops paying points
How many tiers?Seven, from Duskborn to Zenith

The seven tiers

Path of Glory features seven major tiers, from lowest to highest:

TierName
1Duskborn
2Mistwalker
3Dawnseeker
4Fateweaver
5Oracle
6Exalted
7Zenith

Sub-divisions. Each major tier is subdivided — the in-game ranked screen shows ranks like “Duskborn I” rather than a plain “Duskborn”, and Developer Update #7 names the Fateweaver I stage explicitly. However, Bellring Games has not published how many divisions sit inside each tier, and per-division point thresholds are not officially listed. The developers’ own launch screenshots — published in Developer Update #7 on July 24, 2026 — show a 499-point bar (0/499) from Duskborn I to its next division. Where community trackers print per-division numbers for every tier, treat those as player-collected estimates, not official figures.

How to unlock and enable it

Path of Glory unlocks at character level 6 per Developer Update #7. Before that, focus on learning the extraction loop with the new player guide and how to extract.

Once you are eligible:

  1. From the Windrest hub, open the Season screen — it holds the Fate Chart, Path of Glory, Leaderboard, and Season Reset tabs (per the Developer Update #7 screenshots).
  2. Locate Path of Glory on that screen.
  3. Enable ranked mode before matchmaking. It is not automatic — a match without the toggle active earns no Rank Points.
  4. Pick your difficulty. Normal difficulty grants points only below Fateweaver I.
  5. Confirm each squad member’s setting — the choice is independent for each player.

The toggle is per player, not per squad: your teammates can opt in or out on their own, and enabling ranked mode does not change the game’s underlying matchmaking rules. The developers state plainly that ranked mode “will not alter the original matchmaking rules” (per Developer Update #7) — it changes what the match is worth to you, not who is in it. Ranked players stay in the same matchmaking pool as everyone else; there is no separate ranked queue.

Should you enable Path of Glory?

Whether the toggle should be on depends on what a run is for. The only real cost of playing ranked is that a failed extraction costs points, so the question is whether you can live with that downside on a given run.

Enable it when…Turn it off when…
Climbing ranks is your goal and you want tier milestone rewardsYou are farming materials, Gyldenblod, or loot and cannot afford a bad extract
Your extraction fundamentals are automatic — you rarely die before extractingYou are testing a new build, class, or weapon archetype
You are pushing past Fateweaver I and playing Chaos or Cataclysm anywayYou are learning a boss or map you expect to wipe on repeatedly
You are in a squad that calls extraction and PvP over voiceYou are running a high-risk, full Combat Bag inventory — one death costs points and gear
You are solo-queueing with a self-sufficient classYou are guiding a newer player through their first extractions

Most players are better off leaving it on once they can extract consistently, since the rank milestones come free. The community consensus, echoed in launch-week guides and Steam threads on “any reason not to enable PoG”, is that the risk is almost always the failed-extract penalty — and that only becomes a real cost when you are greedily pushing a run that should already be over.

Path of Glory vs Normal

AspectPath of Glory enabledPath of Glory off
Matchmaking poolSame as everyoneSame as everyone
Rank PointsEarned at match settlement, with a per-match capNone
Point lossFailed extraction deducts pointsNone
Risk profilePoints plus the usual loot/gear stakesLoot and gear stakes only
Best useClimbing, milestone rewards, bragging rightsFarming, practice, teaching, chill runs

The match content itself is identical — ranked is not a different mode, just a different scoring envelope over the same matches.

How Rank Points work

During a match, the following award Rank Points at match settlement:

  • Successful extraction
  • Defeating monsters
  • Completing tasks
  • Acquiring assets

These four are the sources confirmed across Developer Update #7 and wiki coverage; some launch-week guides also list defeating rival Gyldhunters as a point source, so treat PvP eliminations as a likely fifth. The actions that yield points, and how many, vary depending on your current tier. Notably, only failed extractions deduct points, and each match has a per-match point cap — one exceptional run cannot substitute for consistency, and you cannot farm points forever in low-risk lobbies. Because progression is tied to extraction and objective play rather than kills alone, careful, consistent runs beat raw aggression for climbing.

Losing Rank Points: death, PvP, and failed extraction

The single scoring rule that matters: you lose points only when you fail to extract. Dying in a PvP fight, losing a duel, or having an unprofitable run does not itself cost points — the only trigger is failing to get out. That is a deliberate design choice, per Developer Update #7.

What this means in practice:

  • A PvP loss you escape from costs nothing. Losing a fight and still extracting is a neutral outcome for your rank.
  • A win that leads to a death before extraction costs the whole match. Greedy looting or chasing a third-party fight after your extract is secured turns a good run into a point loss.
  • The deduction amount is not officially published. Community guides agree failed extracts hurt, but no confirmed per-failure figure exists yet — any specific number you see online is a player-collected estimate.

Treat ranked matches with stricter extract discipline than casual runs: bank your Soul of Return and extract earlier than your greed instinct suggests. Pair this with a solid camp construction setup so you can keep running regardless of how a climb goes.

Two launch-week details are worth knowing before you panic over a missing rank. First, the official Steam patch notes  confirm Bellring fixed an extraction bug where repeatedly entering and exiting the area around a Soul Tree while summoning an extraction point could consume an extra Soul of Return — so bank your escape item deliberately rather than toggling it in and out. Second, some players have reported a display glitch where Path of Glory progress looks wiped or reset but shows up correctly in the next match, so run one more match before assuming your points were lost (per player reports on Tpose Gaming’s guide). See the patch notes guide for the full fix list.

The Fateweaver I cutoff

Every full tier advance lets you claim milestone rewards, and higher tiers unlock exclusive cosmetics. The climb also gets harder at the top: once you reach Fateweaver I, Normal difficulty matches no longer grant Rank Points, so you must venture into higher-difficulty modes — such as Chaos or Cataclysm — to keep climbing (per Developer Update #7).

Prepare before you hit the wall:

  • Extract consistently. If your Normal win rate is shaky, a harder mode will not fix it.
  • Gear up. Hallowgrove Chaos asks for roughly 1,000+ equipment value to enter, and developer notes describe defeating Mist Lords on Cataclysm as the most common way to get top-tier gear — the content above Fateweaver I is also where the best loot lives.
  • Check your build. Class tier lists and the best solo class guide track which classes handle high-difficulty pressure after launch tuning.
  • Decide how you queue. A coordinated multiplayer squad smooths the transition, while solo mode requires a class with strong disengage.

Milestone rewards and Combat Bags

Milestone rewards attach to tier advancement, and the developers’ launch screenshots show that claiming them can require playing a few matches after reaching the tier — the Zenith reward, for example, reads “Reach Zenith and complete 3 matches to claim”. Two concrete rewards are already well documented by launch guides (Game Rant, Destructoid, and others agree on the details):

Tier reachedRequirementReward
DuskbornComplete 3 matches after reaching the tierPro Combat Bag
MistwalkerComplete 3 matches after reaching the tierElite Combat Bag

These bags are complete free loadouts — a safety net that lets you jump straight back into runs after a bad extract. See the Combat Bags guide for every way to get more, and browse the cosmetics database for the exclusive cosmetic rewards tied to higher tiers.

Server-wide points leaderboard

Alongside Path of Glory, Bellring Games launched a server-wide points leaderboard that ranks accounts by their total accumulated points (per Developer Update #7). Two details are worth knowing:

  • The leaderboard automatically identifies each account’s main class — the class with the highest playtime — and displays your highest-playtime character nickname under it. You do not choose what it shows.
  • Players who reach Zenith have their exact point totals displayed publicly, rather than just a position.

Season context: Season 1 and the reset

Path of Glory shipped with Season 1: Soul Hunt, the season that introduced it. Ranked progression and the free battle pass run in parallel but are separate tracks — the battle pass unlocks free after seven login days, while ranked tiers are earned by play. The season’s themed activity, Soul Harvest, is yet another separate track that runs across every map and difficulty while Season 1 is live.

Seasons run on a live-service cadence the developers describe as about three to four months (the launch press release framed it as roughly every three months), and the developers have confirmed that seasonal resets happen — while noting that certain long-term progression elements carry over to the next season. The exact reset date and what carries over for Path of Glory ranks specifically has not been announced as of August 2026, and the official subreddit has an active thread asking exactly that (“What do you keep from season to season and what resets?”). Any carry-over list you see online right now is speculation, not an official answer.

The ladder’s first week has also been the game’s biggest so far. Bellring Games confirmed on August 1, 2026 that Mistfall Hunter passed 500,000 players across all platforms (a Steam peak of just under 45,000 concurrent, per launch-week reports), and everyone who logs in before September 1, 2026 (00:00 UTC) receives a free mail bundle: a Pip’s Rare Pouch Voucher (3 days), 500 Soul Coins, an Ashen Cipher, and an Abyssal Cipher (official announcement , Steam news ). The milestone does not change how ranks work, but it is the largest ranked population the mode has had — see the player count guide for how the live population compares.

How to rank up fast

The ranked meta rewards one thing above all: consistent extraction over highlight-reel aggression.

  • Never overstay a good run. The per-match point cap means the last 10 minutes of greed add nothing a clean extract would not, but a failed extract takes points away.
  • Farm points from all confirmed sources. Extraction is the backbone, but monster kills, tasks, and asset acquisition all feed your total — and PvP eliminations may too — so a route that maximizes several sources climbs faster than pure PvP.
  • Adapt your route by tier. Because point-yielding actions vary by tier, a farming route that ranks you up early may not keep working later — expect to lean more on objectives and PvE as you rise.
  • Plan for Chaos or Cataclysm before Fateweaver I. The wall arrives whether you are ready or not; having a tested build and the gear value for higher difficulties is what keeps the climb alive — the PvE guide breaks down what Hallowgrove Chaos and Brandrgarde Cataclysm actually require.
  • Pick a strong class for your playstyle. Early rankings recommend the Mercenary as a safe pick and the Shadowstrix and Blackarrow as strong solo PvP classes — see the tier list and the best solo class guide for the current meta.

Path of Glory FAQ

Is Path of Glory ranked in Mistfall Hunter?

Yes — Path of Glory is Mistfall Hunter’s ranked ladder. It replaced the beta-era Hunt Ranking, Gylden Hunt, and Demon Hunt leaderboards at launch and ranks players through seven tiers (Duskborn to Zenith) using Rank Points earned inside standard PvPvE matches.

Does Path of Glory use a separate skill-based matchmaking (SBMM) queue?

No. Enabling Path of Glory does not put you in a separate ranked queue or change the matchmaking pool — ranked and unranked players are matched together, so there is no skill-based ranked matchmaking at launch.

What is Path of Glory in Mistfall Hunter?

Path of Glory is Mistfall Hunter’s ranked PvPvE mode, introduced with the official launch on July 30, 2026. It unlocks at character level 6, is enabled from the Season screen in Windrest before matchmaking, and ranks you through seven tiers (Duskborn to Zenith) via successful extraction and objective play.

When does Path of Glory unlock in Mistfall Hunter?

Path of Glory unlocks at character level 6. You must also opt in to ranked mode before matchmaking to earn Rank Points.

How do I enable Path of Glory?

From the Windrest hub, open the Season screen, locate Path of Glory, and enable it before matchmaking. It is not automatic, and the setting is chosen independently by each squad member.

Does enabling Path of Glory change matchmaking?

No. The developers state that enabling ranked mode does not alter the original matchmaking rules. Ranked players share the same matchmaking pool as everyone else; there is no separate ranked queue.

How do I lose Rank Points in Path of Glory?

Only by failing to extract. Dying in PvP or losing a duel costs nothing if you still extract. Successful extraction, defeating monsters, completing tasks, and acquiring assets all award points at match settlement, and nothing else deducts them.

How many Rank Points do I lose when I fail to extract?

The exact deduction amount has not been officially published. Developer Update #7 confirms failed extractions deduct points but does not give a per-failure figure, so any specific number you see online is a player-collected estimate, not an official one.

Why did my rank stop climbing on Normal difficulty?

Once you reach Fateweaver I, Normal difficulty matches no longer grant Rank Points. From that tier upward you must play higher-difficulty modes such as Chaos or Cataclysm to keep climbing.

What are all the Path of Glory tiers in order?

From lowest to highest: Duskborn, Mistwalker, Dawnseeker, Fateweaver, Oracle, Exalted, and Zenith. Each major tier is subdivided, though the developers have not published the number of divisions per tier.

Do squad members share the Path of Glory setting?

No. The setting is independent for each squad member. You can queue ranked alongside a squadmate who has ranked mode off.

What rewards does Path of Glory give?

Every full tier advance grants milestone rewards, higher tiers unlock exclusive cosmetics, and reaching Duskborn and Mistwalker tiers (plus completing three matches) grants Pro and Elite Combat Bags respectively. The Zenith reward preview also requires completing three matches to claim.

Is Path of Glory the same as the battle pass?

No. The free Slumbering Contract battle pass unlocks after seven login days and offers cosmetic tokens, while Path of Glory is a separate opt-in ranked ladder with tier milestone rewards.

What is the Server-Wide Points Leaderboard?

A separate launch leaderboard that ranks accounts by total accumulated Rank Points. It automatically identifies your main class by playtime and displays your highest-playtime character under it; accounts that reach Zenith show their exact point totals publicly.

Are the beta leaderboards — Hunt Ranking, Gylden Hunt, and Demon Hunt — still running?

No. All three beta leaderboards were retired at launch and replaced by Path of Glory. Path of Glory is not an addition alongside them; it is the replacement for the entire ranking system.

Do Rank Points reset between seasons?

Seasonal resets are confirmed by the developers, and certain long-term progression elements carry over to the next season. The exact reset date and what carries over for ranked points specifically has not been announced.

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